B

Rules

Soccer

For wagering purposes, all wagers on the results of a match will be determined on regulatory 90 minutes time only. This game time will include the two halves of the game and any additional reposition minutes given by the referee due to injuries and stoppage time. It will not include extra time nor penalty shootouts, or golden goal to determine the result of a wager.

All wagers will be considered to have “No Action/Void” is a match gets suspended before the full time is played, and the match is not resumed the same day. If this were to happen all funds of the cancelled wager tickets will be returned to the available balance of the customer’s account. Wagers placed on propositions that have already been decided will be settled accordingly, proposition wager that have no yet been fulfilled will be voided and funds will be returned, unless the game is continued before 24 hours.

"Half Time" (first half) Wagers

This types of wagers have the purpose to predict the result at the end of half time. The complete half time must be finished in order for these types of wager to have action, in the case the game gets suspended before the half time is finished, all wagers in the half time will be “cancelled”.

For wagering purposes, half time consider the 45 minute of play and any additional time given by the referee due to injury or stoppage time.

All wagers placed on the Money Line will be determined according to regulation time only. In the event that a game ends in a TIE only wagers placed on the Draw line will win, all other money line wagers will be settled as losses.

    Propositions Rules

    In the event that a game gets abandoned or suspended all wagers will stand if the result has already been determined, otherwise wagers will be settled as "No Action/Cancel"

    First Player to Score a GoalAny wager placed on a player that did not play in the match will be settled as "No Action/Cancel".

    If no goals are scored in the match all wagers will be settled as a "LOSS"

    Own goals will not count. If these were to happen the secon goal scorer will be determined to be the first goal scorer.

    In case of a dispute the settlement will be done according to the result provided by FIFA within 24hrs after the final whistle has been blown. Any cahnges after this timeframe will be ignored for wagering settlement purposes.

    Total Goals Even or OddAny match that finishes in a 0 - 0 score will be settled as an even number result. Anandoned games will be settled to have "No Action/Cancel"

    Wagers will only include regulation time. (90 minutes + added time by the referree for injuries or time stoppage).

    Half Time/Full Time Results

    We Reffer to half time to either the first 45 minutes or last 45 minutes of the games. Each set includes added time by the referee due to injuries or time stoppage.

    Overtime, Golden Goal, and Penalties will ot count towards the settlement of the wagers.

    Correct ScoreOwn goals will count towards the result.

    Only regulation time will count.

    Winning MarginOwn goals will count towards the result.

    Only regulation time will count.

    Which half will have more goalsOwn goals will count towards the result.

    Only regulation time will count.

    First team to receive a cardIn the event a game gets abandoned all wagers will settled as "No Action/Cancel", unless the result has already been determined.

    Yellow and Red cards count towards this prop wager.

    Cards given to NON-Players (managers, substitutes that do not play in the game) will not count towards the settlement of the the wagers.

    Only regulation time will count towards the wagers settlement.

American Football

  • A professional or college football game, will become official for wagers to have action once fifty-five (55) minutes of play have passed by.
  • Professional or College football games that lasts less than fifty-five (55) minutes of play will be determined as "No Action" or "Push/Cancel" and the money placed on wagers will be refunded.
  • For wagering purposes if a game goes overtime, the score in overtime game period will count towards the spread, money line, or total (over/under) wager results determination.
  • To determine the result on wagers on a second half (1/2 time) overtime game period scores will be included. Fourth Quarter wagering will NOT include overtime game scores.
  • Wagers placed on the first half, second half, and first quarter, second quarter, third quarter, & fourth quarter will be considered to have action upon the completion of the period in question.
  • When wagering action points on totals in college football, overtime is NOT included.
  • Game overtime will not be included when wagering in college football “Action Points” wager type.
  • Wagers on college football (CFL) will be determined according to professional football (NFL) rules and regulations unless it’s stated differently.
  • For wagering purposes all games must be played on scheduled date and site.
  • Las Vegas rules will apply for any rules not mentioned here.
NFL Betting Props

"NFL-Score First in the game" All wagers will be determined as official once a score has been made. If the game gets cancelled or postponed but there has already been a score by any of the teams, all wagers will be considered to have action regardless of the game time played.

"NFL-Score Last" All wagers will be determined by the last team to score in the game. There will have to be at least 55 minutes of play. If the game has gone to overtime, the team to score last including overtime game play will be determined as the winner.

"NFL-Score in the first 7 ½ minutes”, All wagers will be determined once at least 7 minutes and 30 seconds of game time. If the game is cancelled/postponed after 7 minutes and 30 seconds of play, for wagering purposes all wagers will be determined as action and graded accordingly.

"NFL-Total First Half Points vs. Total Second Half Points" In order for wagers to have action the game must become official, meaning there must be at least 55 minutes of game play. If the second half goes into overtime, scores on this time will be included.

"NFL-First Scoring Play (touchdown or FG/safety)" All wagers will be determined to have action after there is an initial score. If a game is cancelled/postponed after a score has already been made, all wagers will be valid and graded accordingly regardless of the time played.

"3 Unanswered Scores" All wagers will be considered official once the game is final. Extra points or 2 point conversions will NOT count.

Player Props:All players must take the field and play for action. Results are based on the official stats from the game. A kicker who does not participate, due to shootout, but is suited up and available is considered to have played.

Baseball

For wagering purposes a game will be determined to be official after five (5) innings of game have passed by unless the home team is winning and it will be official after four and a half (4½) innings.

If a game gets cancelled or suspended, the winner will be determined by the score at the end of the last full inning. If the home team takes the lead or ties at the bottom half of the inning, the winner will be determined by the score at the time in which the game has been cancelled or postponed.

Total Runs to go over or under and run-lines :

Wagers on the total runs to go over or under and run-lines will become official once 9 innings (8½ if the home team is ahead) have passed by in order to have action. Pitchers listed (advertised) must start the game and at least one ball must be thrown for wagers on total runs & run-lines to have actions, otherwise they will be determined as “No Action” or “Push/Cancel and the funds will be returned to the customers balance. Wagers types such as parlays and teaser will be dropped to the next immediate lower level.

Money Line Wagers:

Action: a straight up wager, regardless of the pitcher starting the game. Odds will be adjusted according to opening price of the pitcher that starts the game.

Listed Pitcher (s): The pitcher(s) advertised will have to start the game and throw at least one ball for the wager to have action. The account will get refunded to the customers’ available balance if the pitcher(s) starting the game is different than the pitcher offered at the time of placing the wager.

The game must be played on scheduled date and site.

Pitcher Selection

Action a straight up wager, regardless of the pitcher starting the game. Odds of pending bets will be adjusted according to opening price of the pitcher that starts the game.

Listed Pitcher (s): The pitcher(s) advertised will have to start the game and throw at least one ball for the wager to have action. The account will get refunded to the customers’ available balance if the pitcher(s) starting the game is different than the pitcher offered at the time of placing the wager.

Overnight Baseball: Due to changes on schedules an overnight game may become part of a double header. When this occurs, if both pitchers from the overnight matchup do not begin the game and have at least the first throw in Game #1, the original matchup from overnight will be treated as an off pitcher matchup. Game #2 will be treated as a new matchup.

MLB Betting Props

MLB - Series

  • All wagers on the series are based on the First 3 Games played on each series. None of the teams are allowed to play another team in between the games scheduled. If one of the first 3 games gets postponed, all wagers will remain to have action. If there are less than 3 games played, the team that has the lead will be determined as the winner of the series.
  • All wagers will be settled according to “Action Pitcher” rules.

MLB - First Halves

  • For wagering purposes all wager will be settled once five (5) full innings have gone through. If the game gets cancelled or postponed after five (5) full innings have passed, all wagers will be valid and settled accordingly.
  • All wagers will be settled according to “Listed Pitcher” rules.

MLB - Second Halves

  • For wagering purposes, wagers will be considered as Action from the score on the top of the sixth (6th) inning until the end of the game. The game must be completed, meaning nine (9) innings if the visitor has the lead, or eight and a half (8½) innings if the home team has the lead. All wagers will include any extra innings at the time to settle.
  • All wagers will be settled according to “Action Pitcher” rules.

MLB - Total hits runs and errors

  • The game needs to reach nine (9) innings or eight and a half (8½) if the home team has the lead in order for wagers to have action.
  • All wagers will be settled according to “Listed Pitcher” rules.

MLB - Team to score first

  • For wagering purposes all wagers will be settled once there is a score from either team. If the game gets cancelled/suspended prior to their being a score wagers will be settled as “No Action/Cancel” and funds will be returned to the customers’ account. If there is a score from either team and then the game gets cancelled/suspended all wager will have action and settled accordingly.
  • All wagers will be settled according to “Listed Pitcher” rules.

MLB - Team to score last

  • The game must be official in order for wagers to have action. Meaning the game needs to reach nine (9) innings or eight and a half (8½) if the home team has the lead in order for wagers to have action. All wagers will include any extra innings at the time to settle.
  • All wagers will be settled according to “Listed Pitcher” rules.

MLB - Will there be a run scored in the first inning?

  • For wagering purposes all wagers will be settled once there is a run from either team in the first inning. If there is a run on the first inning from either team and then the game gets cancelled/suspended all wager will have action and settled accordingly. If the first inning is complete and there have been no runs all wager will stand. If the first inning has been completed no runs have been scored and the game gets cancelled/ postponed all wagers will have action and settled accordingly.
  • All wagers will be settled according to “Listed Pitcher” rules.

MLB - Baseball Team Total

  • The game must be official in order for wagers to have action. Meaning the game needs to reach nine (9) innings or eight and a half (8½) if the home team has the lead in order for wagers to have action. All wagers will include any extra innings at the time to settle.
  • All wagers will be settled according to “Listed Pitcher” rules.

Run Lines and Alternate Run Lines.

  • When wagering on Run Lines or Alternate Run Lines, the game must be official in order for wagers to have action. Meaning the game needs to reach nine (9) innings or eight and a half (8½) if the home team has the lead in order for wagers to have action. If a game is cancelled/suspended in extra innings, the score will be determined after the last full inning, unless the home team scores to tie or takes the lead in the bottom half of the inning, in which case the winner will be determined by the score at the time the game has been cancelled/postponed.

MLB Regular Season Wins Props

  • A MLB baseball team must play at least 160 games for wagers on its season wins to have action.
  • For grading purposes, no extra tiebreaker games for wildcard or division will count toward the season win total.

Basketball

Official Game TimesFor wagering purposes a game is considered to be official once forty three (43) minutes have been played for professional basketball or thirty five (35) minutes of play need to pass by for college basketball; if the games are not official according to the statement above, all wager will be treated as “No Action/Cancel”. In the case of a parlay/teaser it will be reduced to the next lower level accordingly, unless otherwise stated.

The first half of basketball games must be completed entirely for first half (1H) wagers to have action.

All wagers placed on the full game and the second half (2H) will include scores made on the overtime. Wagers on the fourth quarter (4Q) will not include any overtime scores.

All matches must be played on the scheduled date and place advertised.

Player Props All players must play for the wager to have action. Results will be determined by the official statistics of the game.

Basketball PayOffs / Basketball Teaser
Points 5 pts 5½ pts 6pts
2 Teams -110 -120 -130
3 Teams +180 +160 +150
4 Teams +300 +250 +200
5 Teams +450 +400 +350
6 Teams +600 +550 +500
7 Teams +800 +700 +600

Tie + Loss = Loss / Tie + Win = Push

Parlay Odds
02 Teams 2.6
03 Teams 6
04 Teams 11
05 Teams 21

These payoffs are based on -110 lines

Buying Points
  Lay
½ point -120
1 point -130
1½ point -140
2 point -150

Boxing

BetLatina offers wagering on boxing on all Major Title Combats

We offer straight ML wagers, total rounds, and proposition wagers.

    Rules:

  • All official results will be obtained by the governing body on the day of the match. Wagers will be settled according to the results obtained from the stated above.
  • All wagers will be determined to have action once the sound of the bell that starts the 1st round rings.
  • Totals on fight combats represent the number of complete rounds. The halfway point of a round is at exactly one minute and thirty seconds into a three minute round. Therefore, 4½ rounds would be one minute and thirty seconds of the 5th round. The halfway point of a two minute round is at the one minute mark. The halfway point of a five minute round is at the two minutes and thirty seconds mark.
  • In round by round wagers, if a boxer fails to answer the bell, the fight will be determined to have ended in the previous round./li>
  • If the scheduled number of rounds is changed, all "Pick the round" bets are will be void and money will be refunded to the customer’s account.
  • All wagers on “boxer to win” will be determined by the judges’ decision, which includes Points, Technical Knockout (TKO), Knockout (KO) or Disqualification.
  • If a match gets postponed or abandoned, all wagers will stand for 14 days of the original scheduled date. Once the 14 days have passed, all wagers will be cancelled and accounts will get refunded the wagered amount to their available balance. New lines will be then posted to wager on.
  • When wagering on a fighter “to Win” and the combat ends on a “draw”, wagers on both fighters "to win" will get refunded to the customers’ available balance. All other proposition wagers will be graded according to the results provided by the judges according to each type of proposition.
  • All wagers will be refunded to the customers’ available balance if a combat is determined to be a "no contest" or "no decision".
  • A boxing wager on a fighter winning in rounds 10-12 is a loser if the fight goes the distance.
  • A "Unanimous Decision Win", is when a fighter is scored to be the winner by all three judges.
  • A "Split-Decision Win" is when two judges score a fighter as the winner and one judge scores the other fighter as the winner.
  • A fighter wins by "Majority Decision" when two of the judges score him to be the winner and one judge scores the combat as a draw.
  • A fight is a "Unanimous Draw" when all three judges score the fight as a draw.
  • A "Split-Decision Draw" is determined when one judge scores the combat as a draw, one judge scores the combat in benefit of one fighter, and one judge scores the combat for the other fighter.
  • Majority Draw: when two judges score the fight to be a draw and one judge scores the fight for either of the two fighters.
  • A fight is determined to be a "Technical Draw" when a combat ends before a designated number of rounds usually due to an accidental head-butt.(between 4 - 6 rounds, depending on sanctioning body rules)
  • If a wager on the total (over/under) lands on the exact half round, the wager will be determined to be a push. If the wager is "Fight goes 1:30 of round X", and the fight ends the exact second of the round, then "Fight goes" will be settled accordingly.>
  • Wagering on totals, if a combat does not answer the bell to start a round where the fight has gone the exact distance listed on the total, the UNDER will be determined to be the winner.

Tennis

Lack of visibility, weather, or other major force factors, may result in game cancellation or suspension. In the event that these happens all wagers will remain valid for 48 hours. If the match is not resumed within this time period, all wagers will be settled as “No Action/Cancel” and funds will be returned to the customers’ available balance.

If a player retires before a match has ended, all wagers will be settled as “no Action/Cancel”, and funds will return to the customers’ available balance, except in the case when the wager result has already been fulfilled; in which case the wagers will be graded and settled accordingly.

Absolute Winner

If the participant selected is defeated, retires, disqualifies or gets injured, this wager type will be determined to be a loss and settled as a loss.

Example:

  • N. Djokovic -120
  • R. Federer - 200
  • A. Murray + 900
Totals

Wagers on totals are determined by the amount of completed sets. You are able to select according to the odd is a game will go over a specific amount of sets or under a specific amount of sets. The game must have completed for wagers to have action.

Propositions (Alternative Plays)

"Exact set" "Exact set" wager are a selection of exact sets to be played and who wins the sets:

    Example:

  • Djokovic /Murray 4-1 + 250
  • Djokovic / Murray 4-2 + 15
  • Djokovic / Murray 5-0 + 1000
  • Djokovic / Murray 5-2 + 800
  • Murray / Djokovic 4-1 + 500
  • Murray / Djokovic 4-2 + 400
  • Murray / Djokovic 5-0 + 3000
  • Murray / Djokovic 5-2 + 1500

The game must be completed so that the wager is valid

Hockey

    A hockey game will become official after fifty five (55) minutes of game play. If you wager on the full game, all scores made during the extra times will be included at the settling time.

    When you wager on the third period (3rd) any scores made at extra time will not count towards the wagers settlement.

    When a game has gone to shoot outs in order to determine the winner of the match, a goal will be awarded to the winner on the final result (regardless of number of goals that have been scored during the shoot outs time period).

    When wagering on a specific period, the game period must play at least twenty (20) full minutes for wager to have action; otherwise wagers will be set to “No Action/Cancel”.

    For wagering purposes wagers for “Extra Time”, including shoot outs if it became necessary, require that the full extra time is completed.

    All games must be played at the date advertised for plays to be valid.

Golf

  • In face to face, both of the participants must begin for the wagers to have action. If a contestant fails to move to the next round, his opponent will be determined as the winner. If both participants are left out on the next round, the participant with the best record will be declared as the winner and wager will be settled accordingly.
  • In handicap, if a participant retires after a match has begun or if he fails to move to the next round, the participant that completes the greater amount of holes will be declared as the winner. Playoffs will not count toward moves in handicap.
  • In wagers to "the winner of the tournament”, all the wagers are considered to have action regardless of whether the participant withdraws before or during the tournament. In case there is a tie the wagers will be settles as “push/tie” and all wagered amounts will be returned to the customers’ available balance. If a tournament has been shortened when it has already began, all wagers will remain to have Action regardless of the change. Wagers that are accepted. If has been officially abandoned or cancelled all wagers will be declared as “No Action/ Push” except in those cases when the wager results have already been decided and will be settled accordingly.
  • For PGA 3 ball wagers, the player in the group of three players who has the lower score in the round will be declared as the winner. All three players must tee off in order for wagers to have action. If two or more players tie for the win, all wagers will be graded "Push".
  • If a player is disqualified for any reason after a round has been completed, all wagers on that round will be determined to be a loss and settled accordingly.

Straight Bet

The most common type of bet, straight bets are wagers on a single game or event that carries a money line, run line, puck line, point-spread or game total.

example:

Team Handicap Line Total Money Line
America -2 (+125) Over 3 ½ (-105) -190
Cruz Azul +2 (-140) Under 3 ½ (-115) +200
Tie     +150

If you choose the Handicap line and make a straight bet on America -2 (+125) it means that in order to win your bet, America has to win the match by more than 2 goals and you win $125.00 for every $100.00 you risk.

If your choice is Cruz Azul +2(-140) you add 2 goals to the final score of Cruz Azul, that means that they can lose the game by one goal and you'll still win, and it will cost you $140.00 to win $100.00.

In the case that America wins exactly by 2 goals or that Cruz Azul loses exactly by 2 goals, the straight bet is a tie and the amount risked is returned to your account.

If you wish to bet on the Total points that will be scored during the game by both teams, the options you have are to go over or under 3½.

If you bet the "Over", the total of points scored during the game by both teams together must be over 3. In this case you will risk $105.00 to win $100.00.

On the contrary, if you go for the "Under", the total of points scored by both teams must be under 4 goals, you'll have to risk $115.00 to win $100.00 (3 ½ is used as a resource so that there is no chance for a tie).

When you choose the "Money Line", you choose a team to win the match outright. If your favorite is America, they must win the match by any amount of goals. Based on the above example you'd have to risk $190.00 to win $100.00.

If your favorite is Cruz Azul, they must win the game by any amount of goals and for every $100.00 you risk, you win $200.00.

You may also choose "Tie" or "Draw" and you'll win $150.00 for every $100.00 you risk if the match ends up being a tie.

Teaser

Teaser bets are wagers that award extra points to your spreads when choosing between 2 and 7 teams.

You can combine sides and totals.

Lines are adjusted either by subtracting points to the favorite or adding points to the UNDERDOG; subtracting points to the "Over" or adding points "Under", adjusting the line to your benefit.

It is used NFL, College football, NBA, WNBA and College basketball.

A standard teaser in football is 6 points, and you can buy additional ½ points up to 7½.

A standard teaser in basketball is 4 points and you can buy additional points up to 5½.

You win your teaser if all selected picks win. If any of the teams tied, the teaser is cancelled and the money will be refunded to your account. If any of your selections lose the bet is taken as a loss.

Example of a combination of 4 points in basketball:

  • Los Angeles Lakers + 4 + 4 = + 8 your adjusted line is now Lakers + 8
  • New York Knicks - 3 + 4 = + 1 your adjusted line now is Knicks + 1

Payment for a 2team teaser of 4points is 10 to 11; you’ll risk $110.00 to win $100.00.

FOOTBALL (FB) – BASKETBALL (BK)
Number of Teams FB 6pts. BK 4pts. FB 6 ½ pts. BK 4 ½ pts. FB 7 pts. BK 5 pts.
2 Teams -110 -120 -130
3 Teams +180 -160 +150
4 Teams +300 +250 +200
5 Teams +450 +400 +350
6 Equipos +700 +600 +500
7 Equipos +900 +800 +700
8 Equipos +1100 +1000 +900
SPECIAL TEASERS
Number of Teams FB 10pts. BK 7pts..
3 Teams -120
  FB 13pts. BK 9pts.
4 Teams -130

Parlay

A Parlay is a selection of more than 2 teams without any order in particular.

All of your Parlay selections must win to make your bet a winner.

Propositions, correlated plays, or circled games cannot be parlayed. The same goes for 2 teams that are playing one against another in the same game.

  • PARLAYS can have 2, 3, 4, or 5 teams.
  • We offer you a calculator that you can use to calculate your Parlays in an easy and simple way.
  • If a selection ties, the number of teams in the parlay will revert to the following number (a three team parlay with a tie will drop to a two team parlay); a two team parlay with a tie will revert to a straight bet. Games that are cancelled or postponed are considered no action.

Payout Table for -110 lines:

02 Teams 2.6
03 Teams 6
04 Teams 11
05 Teams 21

BACCARAT

Baccarat is a great interactive game where players can wager on the player, the banker, or a tie, while trying to obtain a total card value closest to nine. Two hands of two cards are dealt, one representing the player's hand and one representing the banker's hand. Depending on the value of the hands, a third card may be drawn for each hand. The winning hand is the one with a card total closest to nine. In Baccarat, cards are dealt in to two hands, named Player and Banker. The object of the game is to correctly pick which hand will have the higher score, with the highest score in Baccarat being 9 and the lowest being 0. You can also place a bet on Tie, which pays 8 to 1.

LIVE BACCARAT RULES
  • Live Baccarat is played with eight decks and the cards are reshuffled after each joker is drawn.
  • You can choose whether you want to bet on the Dealer, Player, Tie or any combination of the three.
  • The Player always goes first.
  • The ace counts as 1.
  • To calculate the score for the hand, add the values of each card and drop the ten's digit.
LIVE BACCARAT CARD VALUES
  • The suits of the cards have no meaning in the game.
  • Cards 2 through 9 count as face value.
  • The 10, Jack, Queen, and King count as 0.
  • The Player hand draws another card if its total is 0-5, otherwise it does not draw another card. The Play now proceeds to the banker.
  • If the Banker hand totals 7, 8 or 9, the Banker does not get another card.

For example:

  • A hand with a seven of hearts and a seven of spades scores as follows: 7 + 7 = 14 - the ten's digit = 4.
  • A hand with 3 sevens has a score of 1: 7 + 7 + 7 = 21 - the ten's digit = 1.
WINNING A LIVE BACCARAT HAND:
  • The hand wagered on has the higher total.
  • If the Player bets on a Tie, and the banker and the Player totals are equal.
  • If you bet on Player and win, you win even money. A $5.00 wager pays back your $5.00, plus an additional $5.00.
  • If you bet on Banker and win, you win even money minus a 5% commission*. A $5.00 wager pays back your $5.00, plus an additional $4.75.
  • If you bet on Tie and win, you win 9 times your wager. A $5.00 wager pays back your $5.00, plus an additional $45.00.
LOSING A LIVE BACCARAT HAND:
  • The hand wagered on is not the highest hand.
  • The Player wagers on a Tie and the banker hand and the Players hand are not equal.
  • If the Player wagers on the Banker or Player and the result is a Tie, the wager is a push.
  • If there is a tie wager as part of a combination bet, a tie wager plus a player hand wager, and the outcome is a tie, then the player hand wager becomes a push and the payout results from the tie wager alone.

BLACKJACK

Players are allotted a time to place bets prior to receiving any cards. In order to participate, the Player must place a wager. Once the wager is made and the timer is clocked out, the Player is dealt two cards face up. The Dealer is also dealt two cards. If the total value of the Player's cards is closer to 21 than the Dealer, the Player wins as much as was wagered. The Player also wins if the Dealer goes over 21 and the Player has not busted. If the Player's total goes over 21, the Player loses the amount wagered.

LIVE BLACKJACK RULES
  • Live Blackjack uses an eight deck shoe. The face cards - jack, queen and king, all have a value of 10, aces count as either 1 or 11, and the remaining cards are worth their face value. If your hand exceeds 21, you bust and automatically lose the hand. If you have the same card total as the dealer, from 17 and up, no one wins and you get your wager back in a push. The dealer must stand on 17 and above and draw on 16 and below. If the dealer's face-up card is an ace, you will be asked if you wish to buy insurance.
  • Our live blackjack game allows different players to play the same hand simultaneously with decision to hit, stand, double or split. Every player has an equal amount of time (10 seconds) to decide which action to take.
PLAYER MOVES/ACTIONS FOR LIVE BLACKJACK

Insurance Gives you a chance to protect yourself when you believe the Dealer might have Blackjack. If the Dealer's first card is an ace, and the Player believes the Dealer's hole card (face down) value is 10, the Player may purchase insurance against Dealer Blackjack at the price of half their initial bet. If the Dealer does have Blackjack, the insurance pays 2 to 1, which corresponds to the amount of the initial bet. If the Player has bought insurance and the Dealer does not have Blackjack, the Player loses his insurance. The Player's initial bet is then settled by comparing his cards with the Dealer's. If the Dealer and the Player both have Blackjack, the game results in a push with the Player profiting by the amount won by taking insurance - also called "even money".

Bet: To place a bet, the Player must click on the chip value that they wish to wager.

Deal: Press Deal to begin the game once a wager has been placed. The Player gets two cards face up and the Dealer gets two cards.

Hit: The Player desires another card to be dealt. The Player may take a hit at any time before standing.

Stand: The Player desires to keep the hand dealt.

Split: If the Player's first two cards are of the same value (i.e. 7, 7, or Q, K), they may be split into 2 separate hands by placing a second wager of equal value. The Player then proceeds to draw cards as usual, with these exceptions: If a Player splits two aces, only one additional card is dealt for each hand. A hand totaling 21 after splitting aces is considered 21, not Blackjack.

Double: When a Player has been dealt the first two cards and believes that the third card will give them a position to beat the Dealer's hand, they can "double down." The wager is doubled, and one additional card is dealt to the Player. The hand is automatically stood, and the Dealer then completes the hand comparing it to the Players' total.

Blackjack: Is achieved when the first two cards total 21. A Blackjack beats a score of 21 consisting of 3 or more cards.

Bust: Is achieved when the total value of the cards for either the Dealer or the Player exceeds 21. If the Player busts, the wager is lost. If the Dealer busts, the Player automatically wins the wager.

Push: It is achieved when the value of the Dealer's cards (from 17 to 21) and the Player's cards are equal resulting in neither of them winning. It also results in the return of the Player's wager.

Surrender: Once a Player hits surrender, the Player will receive 50% of his current bet and 50% will go to the house. Surrender is only allowed on the first 2 cards a player receives.

My Roulette

Roulette is a simple and fun game to play in our Live Online Casino. Live Roulette is the double zero American version consisting of a wheel, a ball and a table marked with separate boxes containing numbers in non-sequential order. You have a timer that provides a chance to place bets on any particular number or a set of numbers. Once you have placed your bet(s) within the allotted time frame, the dealer will spin the wheel to initiate play with the ball released in the opposite direction of the spinning wheel. The winning and losing bets are determined once the ball settles into one of the numbered slots on the wheel. The bets are placed on the numbered table in an attempt to determine which number or color the ball will land on. American Roulette has 38 numbered slots, including 0 and 00.

Live Roulette Rules - For American Roulette:

  1. At the beginning of each game you are required to place your wagers. The wagers appear on the betting table.
  2. Click specific area of the betting table until the number of chips displayed equals the amount you wish to bet.
  3. After a timed betting period, the wheel is spun counter-clockwise and the ball is spun clockwise. As the wheel slows down, the ball drops into one of the numbered grooves.
Bet Types

There are multiple types of roulette bets that are categorized as inside bets or outside bets.

The following inside bets can be made in Roulette:

Bet type Definition
Straight A wager on one number where the chip is placed in the center of the number you want to bet on (1-36, 0, 00). If the ball lands on this number you win.
Split or Two Number A wager on two numbers where the chip is placed on the line between the two numbers you want to bet on. If the ball lands on either of these numbers you win.
Street or Three Number A wager on three adjacent numbers where the chip is placed on the outside line of the row you want to bet on. If one of these three numbers comes up, you win.
Corner A wager on four numbers where the chip is placed in the center of four numbers. If one of these numbers comes up you win.
Five-Number Line The only five number bet you can make is on the numbers 0, 00, 1, 2 and 3. Place your chip on the outside line that divides the 0 and 1. If any of these five numbers comes up you win.
Six-Number Line A wager on two rows of three numbers. Place your chip between the two rows but along the outside edge. If any of the six numbers come up, you win.

The following outside bets can be made in Roulette:

Bet type Definition
Any Red or Black A wager placed on the color of the winning number. Place your chip on either the black spot or the red spot.
Any Low or High Number A wager placed on the range in which the winning number will fall. You can cover the numbers 19-36 (high) by placing a chip on the 19-36 spot or you can cover the numbers 1-18 (low) by placing a chip on the 1-18 spot.
Any Even or Odd A wager placed on all odd numbers or all even numbers by putting your chip on either the even spot or the odd spot.
Column A wager placed on any one of the three long columns of twelve numbers. To make the Column bet place your chip on any one of the 2-1 spots. The zero and double zero are not covered by any of these columns.
Dozen These bets divide the roulette table into three sections of twelve. Place your chip on one of three spots: 1-12, 13-24, or 25-36. If the winning number falls into the range you bet on then you win.

Winning in Roulette and Payouts on different bet types:

The ball lands on a number or color that corresponds with your bet.

The following bet types pay out according to the following odds:

Bet type Payout
Straight 35:1
Split or Two Number 17:1
Street or Three Number 11:1
Corner 8:1
Five-Number Line 6:1
Six-Number Line 5:1
Any Red or Black 1:1
Any Low or High Number 1:1
Any Even or Odd 1:1
Dozen 2:1
Column 2:1

You Lose When: The number or color you have placed a bet on does not correspond with the number or color the ball lands on.

General Rules

We pay track odds up to the house limits as specified in our max payout table.

There is a maximum net profit on each individual race based on the track lists. The Daily Doubles, Pick 3's, Pick 4's and Pick 6's count towards the last race in its sequence when calculating race profits.

There are no house odds. If there are no track payoffs for a certain type of wager, all wagers on that type will be refunded.

If a track is not listed, the Maximum Net Profit defaults to $5,000.00 (five thousand dollars) and action will be granted upon management approval.

Any attempt to play negative pool hedges will result in account suspension. Horses are identified by saddlecloth number, not by name. Clients are responsible for their selections of both horse and race numbers.

When you bet on a horse that is coupled, your wager includes all horses running under said number. If part of an entry is scratched and part of an entry runs, all wagers have action.

There is no "must go" action as part of the entry.

The time a wager is accepted will always be compared to the off time provided by the track (seconds are taken into consideration) and graded accordingly. If a wager is accepted after the race has begun, it will be disqualified from any winnings.

SCRATCHES:

If a horse is scratched, all Win/Place/Show wagers will be refunded. The portion of the Exacta/Trifecta /Superfecta /Quinella combos that contain the scratched horse will be refunded. (Please see rule regarding entries).

For Daily Doubles, Pick 3's, Pick 4's and Pick 6's, if a horse is scratched before any leg, a consolation prize will be paid on that combo, as specified by the track. If the track doesn't pay a consolation, wagers with these combinations will be refunded accordingly.

Daily Double
  • The daily double involves picking the winning horse in two consecutive races in the same track. All tracks offer the early daily double which involves races #1 and #2. Most tracks also offer a late daily double which is the last two races of the day. Some tracks also offer a rolling daily double which is on any two consecutive races. To win a daily double you must pick the winning horse in each of the two races. Combination bets can also be made on daily doubles.
Double Wheel
  • When you are confident of a horse winning either of these two races but are uncertain of the outcome of the other race, especially if the horse in which you are confident that it has good to excellent odds, you might want to consider the daily double wheel. In this bet you bet your key horse with all the horses in the other race. Your key horse might be in either of the two races.
  • The formula for calculating the cost of the daily double wheel is simply the number of horses in the first leg times the number of horses on the second leg, times the dollar value of your bet.

Example: The race other than the race containing your key horse has 10 horses and you wish to make a $2.00 bet. (2 x 1 x 10 = $20.00)

Daily Double Part-Wheel
  • The daily double part-wheel bet is a further refinement of the daily double wheel bet. This allows you to exercise your handicapping skills to eliminate all horses that you think will not win the race. This will reduce the size of your investment.

Example: As in the example in the daily double wheel above you have a key horse in one race and 10 horses in the other race. But you have decided that only five of the 10 horses have a chance of winning their race. So, by doing a daily double part wheel, you have one horse in combination with five horses and if you wish to bet $2.00, your cost would be ($2.00 x 5 = $10.00). You just saved yourself $10.00 over the full wheel bet and hopefully you did not throw out the winning horse. If for example, you decided that the #5 horse will win the first race of the double and that either horses #2, #4, #5, #8 or #9 will win the second race of the double you would tell the clerk i.e. ($2.00 Daily Double Part Wheel 5 with 2, 4, 5, 8, and 9).

Note: A $10.00 daily double part wheel (5 with 2, 4, 5, 8, 9) would cost ($10.00 x 5 = $50.00).

Pick3
  • In order to win a Pick 3 bet you are required to select the winning horse in three consecutive races.
Pick 3 Part Wheel
  • The pick 3 part wheel allows you to single your favorite horses in some races and combining them with several good paying horses in other races in an attempt to hit a good paying win ticket. There is generally good value in the pick 3 bet, and frequently they will pay considerably more than the comparable amount of money bet in a 3 race parlay. To increase the probability of winning a pick 3 you may want to play multiple combinations by selecting more than one horse in one or more of the three races. You can bet any amount from $1.00 and up. Remember, that if you bet a $1.00 bet, you only collect 1/2 of the payoff amount since most bets are quoted for a $2.00 bet.
Pick4
  • This wager is very similar to the Pick 3, but the player must pick the winners of four consecutive races from a given track.
Pick6
  • This wager requires the player to select the winner of six consecutive races. It works exactly the same as the Pick 4 previously explained but involves 6 consecutive races.
Exacta
  • With this bet you must pick the first two finishing horses in the exact order of their finish. In other words, you must pick the horse that wins and the horse that finishes second.
Exacta Box
  • A "box" on two or more horses in a race means taking all the possible combinations of those horses in each place of finish. If you have determined that two horses are the best in the race but you are not sure which one will win and which one will finish second, then the safest bet is to do the exacta box. You can box more than two horses, but it is very important to remember that with each additional horse you add to the box the cost of the Racebook wager goes up substantially. The formula for calculating the cost of an exacta box is (horses in box) x (horses in box minus 1) x (dollar amount of bet). A $2.00 box of two horses would be (2 x 1 x $2.00) = $4.00. A $2.00 box of three horses would be (3 x 2 x $2.00) = $12.00. A $2.00 box of four horses would be (4 x 3 x $2.00) = $24.00. As you can see the cost of the exacta box increases greatly with each additional horse. Also remember that you can wager as little as $1.00 on the exacta box.
Exacta Wheels
  • If you are confident in a horse winning a race, but may have several choices as to the second place finisher, you may elect to do an exacta wheel. If for example, you think the #4 horse is going to win and the #2, #5, #7, or #10 horses will finish second, you could place the following wager: ($2.00 exacta wheel the 4 WITH the 2, 5, 7, and 10). Following the same formula for calculating the cost of the exacta wager as above we have (1 x 4 x $2.00) = $8.00. So it will cost you $8.00 to do an exacta wheel with one horse to win and any one of four horses to finish second.
  • Another point to note is that some horses do not like to win. They allow other horses to pass them without making an extra effort to win the race. This can easily be determined by simply looking at their past performances. If for example, their racing record indicates that they have won one race and have finished second six times, you may want to place multiple horses in the Win column and this "seconditis" horse in the Place column. The previous wager might be ($2.00 Exacta Wheel the 2, 5, 7, 10 WITH the 4).
Quinella
  • In the Quinella, you must pick the horses that finish first and second. Either one can be first and the other one second. This bet functions exactly the same as the "Exacta Box". Although the Quinella has the same function as the "Exacta Box" the payoff can vary substantially. You must remember that there is no such wager of an exacta box; it is really two separate bets on one ticket. The Quinella wagers are entered into their own pool separate from the exacta pool. Not all tracks offer the Quinella wager, but all tracks accept the term exacta box whenever the exacta wager is offered. If both the Quinella and Exacta wagers are offered it is wise to check the tote board before making a Quinella or Exact Box wager to see which one offers the greater payoff.
Straight
WIN
  • A "WIN" bet is just what it sounds like: betting that the horse you pick will win the race. You win if the horse wins.
PLACE
  • For a horse to "PLACE" it must finish the race either first or second. This bet generally pays less than the win bet but it gives you two chances to win instead of just one.
SHOW
  • For a horse to "SHOW" it must finish the race either first, second or third. This bet generally pays less than either the win or place bet, but it gives you three chances to get a return for your investment.
ACROSS THE BOARD
  • This is a quick way to say that I want to bet a horse to finish in any of the first three positions. ($2.00 Across the Board = $2.00 to win, $2.00 to place, and $2.00 to show). If the horse wins you collect all three bets. If the horse finishes 2nd then you collect the place and show bets. If the horse finishes 3rd then you will only collect the show bet.
Superfecta
  • With this bet you must pick the first four finishing horses in the order of their finish on a given race. In other words, you must pick the horse that wins, the horse that finishes second, the one that finishes third and the horse that finishes fourth on a particular race. The simplest form of this wager is the Straight Superfecta, which is a single combination of the first four finishers. The minimum bet for a Straight Superfecta is $2.00.
Superfecta Box
  • The Superfecta Box has a $1.00 minimum bet per combination so $24.00 is the minimum total cost. You can box four or more horses on a single ticket and wager $1.00 (or more) on each combination.

The Superfecta Box has a $1.00 minimum bet per combination so $24.00 is the minimum total cost. You can box four or more horses on a single ticket and wager $1.00 (or more) on each combination.

The following examples are for a $1.00 Superfecta Box:

  • 4 horse box ( 24 combinations) Cost $ 24
  • 5 horse box (120 combinations) Cost $120
  • 6 horse box (460 combinations) Cost $460
  • 7 horse box (840 combinations) Cost $840
Superfecta Key
  • This wager requires the key horse to finish FIRST with any combination of three or more horses finishing second, third and fourth. For example, if your key horse is #5 and your other horses are number's 2, 4, 6 and 8, you will win if #5 finishes FIRST and three of your other four horses finish second, third and fourth.

Example: In a Superfecta Full Wheel, You may select one or more horses to finish in any given position and combine these selections with all possible entries in the other positions. The number of combinations will vary according to the total number of horses in the race.

Superfecta Part Wheel
  • The Superfecta Part Wheel is offered at a $1.00 minimum bet per combination so the minimum total cost is $2.00. It is now possible to make a Superfecta wager coupling one or more horses to finish 1st, 2nd, 3rd and 4th.Example: You want the (#4 and #7 in the win position), the ( #1, #4, and #7 in place position), the (#1, #2, #4, #7 and #9 in the show position) and the (#1, #2 #4, #7, #9 and #11 in the fourth position).
Trifecta
  • With this bet you must pick the first three finishing horses in the order of their finish. In other words, you must pick the horse that wins, the horse that finishes second and the horse that finishes third.
  • The simplest form of this wager is the Straight Trifecta, which is a single combination of the first three finishers in the exact order of finish.
Trifecta Box
  • The trifecta box has a $1.00 minimum bet per combination -- $6.00 minimum total cost. You can box three or more horses on a single ticket and wager $1.00 (or more) on each combination.

The following examples are for a $1.00 Trifecta Box:

  • 3 horse box ( 6 combinations) Cost $ 6
  • 4 horse box ( 24 combinations) Cost $ 24
  • 5 horse box ( 60 combinations) Cost $ 60
  • 6 horse box (120 combinations) Cost $120
  • 7 horse box (210 combinations) Cost $210
  • You must notice the more combinations you play the more chances you have to win, but the winnings will be less…because the total amount risked will be deducted off the winning amount.
Trifecta Key
  • The Key Wager requires the Key horse to finish FIRST with any combination of two or more horses finishing second and third. For example, if your key horse is #5 and your other horses are #'s 2, 4 and 6, you will win if #5 finishes first and two of your other three horses finish second and third.
Trifecta Full Wheel
  • You may select one or two horses to finish in a given position and combine your selection with all possible combinations. The number of combinations will vary according to the total number of horses in the race.
Trifecta Part Wheel
  • The trifecta part wheel is offered at a $1.00 minimum bet per combination so $2.00 is the minimum total cost. It is now possible to make a Trifecta wager coupling one or more horses to finish 1st, 2nd and 3rd.

Example: You want #4 and #7 in the win position, #1, #9, and #11 in place position, and #2 and #5 in the show position to bet $1.00 on each combination, tell the clerk: "$1.00 Trifecta Part Wheel 4 and 7 with 1, 9, 11 with 2, 5." There are 12 possible combinations in the bet for a cost of $12.00. To win, the 4 or 7 must finish first, the 1, 9 or 11 must finish second and the 2 or 5 must finish third. You can also omit the words Part Wheel and the clerk will perfectly understand the play.

Note: Different countries and different race tracks may have different rules, use different terms for how to bet and also for the types of bets. If unsure, ask the Member Services staff when placing a bet.